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WWE '12 (2011) Online

WWE '12 (2011) Online
Original Title :
WWE u002712
Genre :
Video Game / Action / Sport
Year :
2011
Directror :
Cory Ledesma
Cast :
Dwayne Johnson,Dave Bautista,Paul Wight
Type :
Video Game
Rating :
7.8/10

Bigger, badder, better. Experience the 2012 WWE roster and participate in the Road to Wrestlemania mode.

WWE '12 (2011) Online

Bigger, badder, better. Experience the 2012 WWE roster and participate in the Road to Wrestlemania mode.
Credited cast:
Dwayne Johnson Dwayne Johnson - The Rock (voice)
Dave Bautista Dave Bautista - Batista (voice)
Paul Wight Paul Wight - The Big Show (voice)
Kevin Nash Kevin Nash - Kevin Nash (voice)
Steve Austin Steve Austin - Stone Cold Steve Austin (voice)
Mike 'The Miz' Mizanin Mike 'The Miz' Mizanin - The Miz (voice) (as Mike Mizanin)
Stephen Farrelly Stephen Farrelly - Sheamus (voice)
John Hennigan John Hennigan - John Morrison (voice)
Mark Calaway Mark Calaway - The Undertaker (voice)
Maryse Mizanin Maryse Mizanin - Maryse (voice) (as Maryse Ouellet)
Nikki Bella Nikki Bella - Nikki Bella (voice)
Rey Mysterio Rey Mysterio - Rey Mysterio (voice)
Shawn Michaels Shawn Michaels - Shawn Michaels (voice)
Cody Runnels Cody Runnels - Cody Rhodes (voice)
Randy Savage Randy Savage - Macho Man Randy Savage (archive sound)

First WWE video game to feature the Create-An-Arena mode.


User reviews

Delagamand

Delagamand

WWE 12 tries to reinvent the series. While it doesn't quite do that, its definitely an improvement over last years product. The biggest issue with the series to date with the gameplay is that none of the characters you choose feel different from the other beyond looks and finishers; a lot of them even have similar moves in the basic area of things. The replay value of this game is much better than the reverse-fest of last years, however the matches definitely have that by the numbers feel as a result of said character similarities. The joystick grapples have been removed almost pointlessly; i don't feel the change adds or breaks anything. Another huge problem that has been plaguing the series for years is the unimportance of the stats. Damage is basically unaccounted for, and it basically comes down to who can mess up the new pin system first. The new pin system works wonders for the carpal tunnel and broken controller crowd, however I miss the old tap fest. The submission system is similar to the good old days, but is kind of a joke as it basically lets the attacker win at a certain point; the struggle is nonexistent. The roster is a good reflection of the current roster; a whole lot of people you don't care about. The legends are the savior of the game, with greats like Booker T and Eddie coming to the party once again, along with surprises like Brock Lesnar. A lot of the good wrestlers like HBK and Batista you have to pay for via DLC in a cheap cash out by the developers. Bret Hart and Jericho are nowhere to be seen unfortunately, however these additions make the group quite formidable if you are willing to front the cash. The storyline is worse than the 5 from last years. You are forced to play as Sheamus and Triple H in story lines that are about as boring as they sound along with a creative superstar in an odd WCW invasion angle. The crime here is that you basically have to fight the same people...in the same situations, the whole way through, along with having to play them in order. Popular stars like CM Punk are oddly nowhere to be seen throughout all three. At least the atrocious backstage walking is largely absent. Create modes are tremendous as always,however the parts have barely changed over the last 5 years. WWE Universe is fun as always, however I think its time to spice things up by adding story lines to it and making the rankings make sense. The glitches are really out of control at this point(I once had undertaker run through the arena endlessly, stretching the arena into a tiny dot in a world of blackness...yeah), and the graphics are serviceable at best. THQ needs to take time off and seriously put work into this series. They can rival the legitimacy and fun of other fighting games if they wanted to, but not with this year to year structure.
Timberahue

Timberahue

After the greatness that was Smackdown Vs. Raw 2011, it was really exciting to see how the next game would be. And the game that followed (this game) is a great follow-up that can easily stand on its own. But, a few strange decisions and omissions sort of keep this from feeling like the true champion it wants to be. First, the pros. The visuals are a massive step up from previous games, the gameplay follows that same path by being more fluid amd fine-tuned, the modes in this game offer a ton of replay value, and the creation suite is pretty damn great compared to previous games. Also, the ability to finally put a championship on the line in exhibition mode is great to see here, and sorely missed from SvR 2011. Overall, this game seems to have knocked it out of the park with most things. However, a few issues keep this from being as great as it feels like it should be. The create an arena mode is a cool new feature in this game, but it isn't exactly what I was hoping for, as all you can really do is just create a ring, floor mat, barricade, and announcement table, and that's about it. It's disappointing that being able to create a stage for your custom "arena" is absent, as this mode, while it's definitely nice to have, is very underwhelming. It should've just been called "Create A Ring" instead, because that's about the only thing you can really do, which sucks. The roster in this game is pretty good, but a bit smaller than previous games. There are obviously all the current (at the time) superstars, as well as a few legends, but it's a bit underwhelming compared to previous games. Another massive disappointment is the Road To WrestleMania mode. In SvR 2011 and under, the player had choices for which story they wanna play through, but that is completely absent here, as it's just one long story. Another thing is the ability of being able to roam backstage in RTWM has been removed as well, meaning that there's a lot less immersion than this games predecessor. If there's one thing I can give credit for is how decently written it all is. The story is pretty much exactly what one may see on a WWE show, which is awesome. The stuff you unlock and the objectives to unlock the stuff all add a lot of replay value and may do a good job to keep completionists happy. So, the RTWM in this game isn't bad at all, but it does feel like THQ and Yukes sort of backed away from what really made the mode immersive and pro-consumer, which is disappointing. Despite these drawbacks sort of making the experience underwhelming, I'd be lying if I said this isn't a great wrestling game, as it has almost everything to keep a wrestling fan happy, and is one of the highlights from the early 2010s when it comes to the wrestling game genre, and I do recommend anyone who is a wrestling fan to check this out if they haven't already, as it's definitely a worthwhile investment in that regard. But, it's probably more recommended to play a newer WWE game for those new to the wrestling fandom. All in all, this game is a great, yet mildly disappointing start to a franchise. Thankfully, it only got better (mostly) from here.