» » Lords of Midnight (1984)

Lords of Midnight (1984) Online

Lords of Midnight (1984) Online
Original Title :
Lords of Midnight
Genre :
Video Game / Adventure
Year :
1984
Writer :
Mike Singleton
Type :
Video Game
Rating :
7.7/10
Lords of Midnight (1984) Online

Doomdark has woken from his slumber and the lands of Midnight are plunged into Winter. The Solstice is the peak of the Witch king's power and it is now that you must defeat him. The computer plays the role of Doomdark and intelligently pits the evil forces against you. A cold blast of fear emanates from the Citadel of Ushgarak, blowing across the Plains of Despair ever southwards to where you are busy marshalling troops. Victory for Doomdark is eliminating Luxor the Moonprince and Morkin, his son. Alternatively he can creep south into the peaceful land of the Free, striking at its figurehead of serenity and happiness - the Citadel of Xajorkith. You take the role of Luxor the Moonprince, Lord of the Free and your first task is to travel abroad and gain the support of the other citadels and keeps throughout the land of Midnight and amass an army. As Luxor you have the Power of Vision and the Power of Command which enable you to control other characters loyal to you, move through the ...

In issue 73 of Your Sinclair magazine in January 1992, this was voted the 13th best game of all time.


User reviews

Fonceiah

Fonceiah

Lords of Midnight was a seminal and ground breaking game from the 80's. I played it on the spectrum 48k. It is still amazing that such a huge gaming area could be squeezed into such a small size of memory. In the game you took control of a cast of characters and sent them out into the fantasy lands of the game to recruit more people to lead your armies and to gather more troops from guard towers and fortresses. As you gathered your forces, your enemy to the north was doing the same. There was even a barbarian chief whom could be swayed either way - the Utag of Utag, who had a large army and a good tactic was to race up the map as quickly as possible to recruit him. The game had great depth and strategy and it was very hard and took a long time to play. Me and my dad loved it and we even drew out the map on a cork board so we could move pins around on it! The pins had the coats of arms of all our heroes and armies on them so we could keep track of our troops movements!

Graphically it was very simple by todays standards but it was amazing at the time and showed a 3D world of mountains and forests. Just in blue and white though as the ZX spectrum was never much good at colour. The heroes were colour though and very expressive for such simple graphics. The sequel was called Doomdarks Revenge.